






I led a team in scripting and molding environmental flora and fauna, interactive non-player characters like the captain and teacher, topography, and extraneous materials. With this, students were able to gain a realistic experience from inside their Austin classroom by virtually sampling a three-dimensional data grid in virtual Pacific waters. Each aspect of the island was organized in a manner that presented a realistic flow of events and interactions. They also gave presentations and participated in lectures on the island.











